/** * This class lets you encode animated GIF files * Base class : http://www.java2s.com/Code/Java/2D-Graphics-GUI/AnimatedGifEncoder.htm * @author Kevin Weiner (original Java version - kweiner@fmsware.com) * @author Thibault Imbert (AS3 version - bytearray.org) * @version 0.1 AS3 implementation */ package org.bytearray.gif.encoder { import flash.utils.ByteArray; import flash.display.BitmapData; import flash.display.Bitmap; import org.bytearray.gif.encoder.NeuQuant import flash.net.URLRequestHeader; import flash.net.URLRequestMethod; import flash.net.URLRequest; import flash.net.navigateToURL; public class GIFEncoder { private var width:int // image size private var height:int; private var transparent:* = null; // transparent color if given private var transIndex:int; // transparent index in color table private var repeat:int = -1; // no repeat private var delay:int = 0; // frame delay (hundredths) private var started:Boolean = false; // ready to output frames private var out:ByteArray; private var image:Bitmap; // current frame private var pixels:ByteArray; // BGR byte array from frame private var indexedPixels:ByteArray // converted frame indexed to palette private var colorDepth:int; // number of bit planes private var colorTab:ByteArray; // RGB palette private var usedEntry:Array = new Array; // active palette entries private var palSize:int = 7; // color table size (bits-1) private var dispose:int = -1; // disposal code (-1 = use default) private var closeStream:Boolean = false; // close stream when finished private var firstFrame:Boolean = true; private var sizeSet:Boolean = false; // if false, get size from first frame private var sample:int = 10; // default sample interval for quantizer /** * Sets the delay time between each frame, or changes it for subsequent frames * (applies to last frame added) * int delay time in milliseconds * @param ms */ public function setDelay(ms:int):void { delay = Math.round(ms / 10); } /** * Sets the GIF frame disposal code for the last added frame and any * * subsequent frames. Default is 0 if no transparent color has been set, * otherwise 2. * @param code * int disposal code. */ public function setDispose(code:int):void { if (code >= 0) dispose = code; } /** * Sets the number of times the set of GIF frames should be played. Default is * 1; 0 means play indefinitely. Must be invoked before the first image is * added. * * @param iter * int number of iterations. * @return */ public function setRepeat(iter:int):void { if (iter >= 0) repeat = iter; } /** * Sets the transparent color for the last added frame and any subsequent * frames. Since all colors are subject to modification in the quantization * process, the color in the final palette for each frame closest to the given * color becomes the transparent color for that frame. May be set to null to * indicate no transparent color. * @param * Color to be treated as transparent on display. */ public function setTransparent(c:Number):void { transparent = c; } /** * The addFrame method takes an incoming BitmapData object to create each frames * @param * BitmapData object to be treated as a GIF's frame */ public function addFrame(im:BitmapData):Boolean { if ((im == null) || !started || out == null) { throw new Error ("Please call start method before calling addFrame"); return false; } var ok:Boolean = true; try { image = new Bitmap ( im ); if (!sizeSet) setSize(image.width, image.height); getImagePixels(); // convert to correct format if necessary analyzePixels(); // build color table & map pixels if (firstFrame) { writeLSD(); // logical screen descriptior writePalette(); // global color table if (repeat >= 0) { // use NS app extension to indicate reps writeNetscapeExt(); } } writeGraphicCtrlExt(); // write graphic control extension writeImageDesc(); // image descriptor if (!firstFrame) writePalette(); // local color table writePixels(); // encode and write pixel data firstFrame = false; } catch (e:Error) { ok = false; } return ok; } /** * Adds final trailer to the GIF stream, if you don't call the finish method * the GIF stream will not be valid. */ public function finish():Boolean { if (!started) return false; var ok:Boolean = true; started = false; try { out.writeByte(0x3b); // gif trailer } catch (e:Error) { ok = false; } return ok; } /** * Resets some members so that a new stream can be started. * This method is actually called by the start method */ private function reset ( ):void { // reset for subsequent use transIndex = 0; image = null; pixels = null; indexedPixels = null; colorTab = null; closeStream = false; firstFrame = true; } /** * * Sets frame rate in frames per second. Equivalent to * setDelay(1000/fps). * @param fps * float frame rate (frames per second) */ public function setFrameRate(fps:Number):void { if (fps != 0xf) delay = Math.round(100/fps); } /** * Sets quality of color quantization (conversion of images to the maximum 256 * colors allowed by the GIF specification). Lower values (minimum = 1) * produce better colors, but slow processing significantly. 10 is the * default, and produces good color mapping at reasonable speeds. Values * greater than 20 do not yield significant improvements in speed. * @param quality * int greater than 0. * @return */ public function setQuality(quality:int):void { if (quality < 1) quality = 1; sample = quality; } /** * Sets the GIF frame size. The default size is the size of the first frame * added if this method is not invoked. * @param w * int frame width. * @param h * int frame width. */ private function setSize(w:int, h:int):void { if (started && !firstFrame) return; width = w; height = h; if (width < 1)width = 320; if (height < 1)height = 240; sizeSet = true } /** * Initiates GIF file creation on the given stream. * @param os * OutputStream on which GIF images are written. * @return false if initial write failed. * */ public function start():Boolean { reset(); var ok:Boolean = true; closeStream = false; out = new ByteArray; try { out.writeUTFBytes("GIF89a"); // header } catch (e:Error) { ok = false; } return started = ok; } /** * Analyzes image colors and creates color map. */ private function analyzePixels():void { var len:int = pixels.length; var nPix:int = len / 3; indexedPixels = new ByteArray; var nq:NeuQuant = new NeuQuant(pixels, len, sample); // initialize quantizer colorTab = nq.process(); // create reduced palette // map image pixels to new palette var k:int = 0; for (var j:int = 0; j < nPix; j++) { var index:int = nq.map(pixels[k++] & 0xff, pixels[k++] & 0xff, pixels[k++] & 0xff); usedEntry[index] = true; indexedPixels[j] = index; } pixels = null; colorDepth = 8; palSize = 7; // get closest match to transparent color if specified if (transparent != null) { transIndex = findClosest(transparent); } } /** * Returns index of palette color closest to c * */ private function findClosest(c:Number):int { if (colorTab == null) return -1; var r:int = (c & 0xFF0000) >> 16; var g:int = (c & 0x00FF00) >> 8; var b:int = (c & 0x0000FF); var minpos:int = 0; var dmin:int = 256 * 256 * 256; var len:int = colorTab.length; for (var i:int = 0; i < len;) { var dr:int = r - (colorTab[i++] & 0xff); var dg:int = g - (colorTab[i++] & 0xff); var db:int = b - (colorTab[i] & 0xff); var d:int = dr * dr + dg * dg + db * db; var index:int = i / 3; if (usedEntry[index] && (d < dmin)) { dmin = d; minpos = index; } i++; } return minpos; } /** * Extracts image pixels into byte array "pixels */ private function getImagePixels():void { var w:int = image.width; var h:int = image.height; pixels = new ByteArray; var count:int = 0; for ( var i:int = 0; i < h; i++ ) { for (var j:int = 0; j < w; j++ ) { var pixel:Number = image.bitmapData.getPixel( j, i ); pixels[count] = (pixel & 0xFF0000) >> 16; count++; pixels[count] = (pixel & 0x00FF00) >> 8; count++; pixels[count] = (pixel & 0x0000FF); count++; } } } /** * Writes Graphic Control Extension */ private function writeGraphicCtrlExt():void { out.writeByte(0x21); // extension introducer out.writeByte(0xf9); // GCE label out.writeByte(4); // data block size var transp:int var disp:int; if (transparent == null) { transp = 0; disp = 0; // dispose = no action } else { transp = 1; disp = 2; // force clear if using transparent color } if (dispose >= 0) { disp = dispose & 7; // user override } disp <<= 2; // packed fields out.writeByte(0 | // 1:3 reserved disp | // 4:6 disposal 0 | // 7 user input - 0 = none transp); // 8 transparency flag WriteShort(delay); // delay x 1/100 sec out.writeByte(transIndex); // transparent color index out.writeByte(0); // block terminator } /** * Writes Image Descriptor */ private function writeImageDesc():void { out.writeByte(0x2c); // image separator WriteShort(0); // image position x,y = 0,0 WriteShort(0); WriteShort(width); // image size WriteShort(height); // packed fields if (firstFrame) { // no LCT - GCT is used for first (or only) frame out.writeByte(0); } else { // specify normal LCT out.writeByte(0x80 | // 1 local color table 1=yes 0 | // 2 interlace - 0=no 0 | // 3 sorted - 0=no 0 | // 4-5 reserved palSize); // 6-8 size of color table } } /** * Writes Logical Screen Descriptor */ private function writeLSD():void { // logical screen size WriteShort(width); WriteShort(height); // packed fields out.writeByte((0x80 | // 1 : global color table flag = 1 (gct used) 0x70 | // 2-4 : color resolution = 7 0x00 | // 5 : gct sort flag = 0 palSize)); // 6-8 : gct size out.writeByte(0); // background color index out.writeByte(0); // pixel aspect ratio - assume 1:1 } /** * Writes Netscape application extension to define repeat count. */ private function writeNetscapeExt():void { out.writeByte(0x21); // extension introducer out.writeByte(0xff); // app extension label out.writeByte(11); // block size out.writeUTFBytes("NETSCAPE" + "2.0"); // app id + auth code out.writeByte(3); // sub-block size out.writeByte(1); // loop sub-block id WriteShort(repeat); // loop count (extra iterations, 0=repeat forever) out.writeByte(0); // block terminator } /** * Writes color table */ private function writePalette():void { out.writeBytes(colorTab, 0, colorTab.length); var n:int = (3 * 256) - colorTab.length; for (var i:int = 0; i < n; i++) out.writeByte(0); } private function WriteShort (pValue:int):void { out.writeByte( pValue & 0xFF ); out.writeByte( (pValue >> 8) & 0xFF); } /** * Encodes and writes pixel data */ private function writePixels():void { var myencoder:LZWEncoder = new LZWEncoder(width, height, indexedPixels, colorDepth); myencoder.encode(out); } /** * retrieves the GIF stream */ public function get stream ( ):ByteArray { return out; } } }