/** * This class lets you decode animated GIF files, and show animated GIF's in the Flash player * Base Class : http://www.java2s.com/Code/Java/2D-Graphics-GUI/GiffileEncoder.htm * @author Kevin Weiner (original Java version - kweiner@fmsware.com) * @author Thibault Imbert (AS3 version - bytearray.org) * @version 0.1 AS3 implementation */ package org.bytearray.gif.decoder { import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Rectangle; import flash.utils.ByteArray; import org.bytearray.gif.errors.FileTypeError; import org.bytearray.gif.frames.GIFFrame; public class GIFDecoder { /** * File read status: No errors. */ private static var STATUS_OK:int = 0; /** * File read status: Error decoding file (may be partially decoded) */ private static var STATUS_FORMAT_ERROR:int = 1; /** * File read status: Unable to open source. */ private static var STATUS_OPEN_ERROR:int = 2; private static var frameRect:Rectangle = new Rectangle; private var inStream:ByteArray; private var status:int; // full image width private var width:int; // full image height private var height:int; // global color table used private var gctFlag:Boolean; // size of global color table private var gctSize:int; // iterations; 0 = repeat forever private var loopCount:int = 1; // global color table private var gct:Array; // local color table private var lct:Array; // active color table private var act:Array; // background color index private var bgIndex:int; // background color private var bgColor:int; // previous bg color private var lastBgColor:int; // pixel aspect ratio private var pixelAspect:int; private var lctFlag:Boolean // local color table flag // interlace flag private var interlace:Boolean; // local color table size private var lctSize:int; private var ix:int; private var iy:int; private var iw:int; // current image rectangle private var ih:int; // last image rect private var lastRect:Rectangle; // current frame private var image:BitmapData; private var bitmap:BitmapData; // previous frame private var lastImage:BitmapData; // current data block private var block:ByteArray; // block size private var blockSize:int = 0; // last graphic control extension info private var dispose:int= 0; // 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev private var lastDispose:int = 0; // use transparent color private var transparency:Boolean = false; // delay in milliseconds private var delay:int = 0; // transparent color index private var transIndex:int; // max decoder pixel stack size private static var MaxStackSize:int = 4096; // LZW decoder working arrays private var prefix:Array private var suffix:Array; private var pixelStack:Array; private var pixels:Array; // frames read from current file private var frames:Array private var frameCount:int public function GIFDecoder ( ) { block = new ByteArray; } public function get disposeValue():int { return dispose; } /** * Gets display duration for specified frame. * * @param n int index of frame * @return delay in milliseconds */ public function getDelay(n:int):int { delay = -1; if ((n >= 0) && (n < frameCount)) { delay = frames[n].delay; } return delay; } /** * Gets the number of frames read from file. * @return frame count */ public function getFrameCount():int { return frameCount; } /** * Gets the first (or only) image read. * * @return BitmapData containing first frame, or null if none. */ public function getImage():GIFFrame { return getFrame(0); } /** * Gets the "Netscape" iteration count, if any. * A count of 0 means repeat indefinitiely. * * @return iteration count if one was specified, else 1. */ public function getLoopCount():int { return loopCount; } /** * Creates new frame image from current data (and previous * frames as specified by their disposition codes). */ private function getPixels( bitmap:BitmapData ):Array { var pixels:Array = new Array ( 4 * image.width * image.height ); var count:int = 0; var lngWidth:int = image.width; var lngHeight:int = image.height; var color:int; for (var th:int = 0; th < lngHeight; th++) { for (var tw:int = 0; tw < lngWidth; tw++) { color = bitmap.getPixel (th, tw); pixels[count++] = (color & 0xFF0000) >> 16; pixels[count++] = (color & 0x00FF00) >> 8; pixels[count++] = (color & 0x0000FF); } } return pixels; } private function setPixels( pixels:Array ):void { var count:int = 0; var color:int; pixels.position = 0; var lngWidth:int = image.width; var lngHeight:int = image.height; bitmap.lock(); for (var th:int = 0; th < lngHeight; th++) { for (var tw:int = 0; tw < lngWidth; tw++) { color = pixels[int(count++)]; bitmap.setPixel32 ( tw, th, color ); } } bitmap.unlock(); } private function transferPixels():void { // expose destination image's pixels as int array var dest:Array = getPixels( bitmap ); // fill in starting image contents based on last image's dispose code if (lastDispose > 0) { if (lastDispose == 3) { // use image before last var n:int = frameCount - 2; lastImage = n > 0 ? getFrame(n - 1).bitmapData : null; } if (lastImage != null) { var prev:Array = getPixels( lastImage ); dest = prev.slice(); // copy pixels if (lastDispose == 2) { // fill last image rect area with background color var c:Number; // assume background is transparent c = transparency ? 0x00000000 : lastBgColor; // use given background color image.fillRect( lastRect, c ); } } } // copy each source line to the appropriate place in the destination var pass:int = 1; var inc:int = 8; var iline:int = 0; for (var i:int = 0; i < ih; i++) { var line:int = i; if (interlace) { if (iline >= ih) { pass++; switch (pass) { case 2 : iline = 4; break; case 3 : iline = 2; inc = 4; break; case 4 : iline = 1; inc = 2; break; } } line = iline; iline += inc; } line += iy; if (line < height) { var k:int = line * width; var dx:int = k + ix; // start of line in dest var dlim:int = dx + iw; // end of dest line if ((k + width) < dlim) { dlim = k + width; // past dest edge } var sx:int = i * iw; // start of line in source var index:int; var tmp:int; while (dx < dlim) { // map color and insert in destination index = (pixels[sx++]) & 0xff; tmp = act[index]; if (tmp != 0) { dest[dx] = tmp; } dx++; } } } setPixels( dest ); } /** * Gets the image contents of frame n. * * @return BufferedImage representation of frame, or null if n is invalid. */ public function getFrame(n:int):GIFFrame { var im:GIFFrame = null; if ((n >= 0) && (n < frameCount)) { im =frames[n]; } else throw new RangeError ("Wrong frame number passed"); return im; } /** * Gets image size. * * @return GIF image dimensions */ public function getFrameSize():Rectangle { var rect:Rectangle = GIFDecoder.frameRect; rect.x = rect.y = 0; rect.width = width; rect.height = height; return rect; } /** * Reads GIF image from stream * * @param BufferedInputStream containing GIF file. * @return read status code (0 = no errors) */ public function read( inStream:ByteArray ):int { init(); if ( inStream != null) { this.inStream = inStream; readHeader(); if (!hasError()) { readContents(); if (frameCount < 0) status = STATUS_FORMAT_ERROR; } } else { status = STATUS_OPEN_ERROR; } return status; } /** * Decodes LZW image data into pixel array. * Adapted from John Cristy's ImageMagick. */ private function decodeImageData():void { var NullCode:int = -1; var npix:int = iw * ih; var available:int; var clear:int; var code_mask:int; var code_size:int; var end_of_information:int; var in_code:int; var old_code:int; var bits:int; var code:int; var count:int; var i:int; var datum:int; var data_size:int; var first:int; var top:int; var bi:int; var pi:int; if ((pixels == null) || (pixels.length < npix)) { pixels = new Array ( npix ); // allocate new pixel array } if (prefix == null) prefix = new Array ( MaxStackSize ); if (suffix == null) suffix = new Array ( MaxStackSize ); if (pixelStack == null) pixelStack = new Array ( MaxStackSize + 1 ); // Initialize GIF data stream decoder. data_size = readSingleByte(); clear = 1 << data_size; end_of_information = clear + 1; available = clear + 2; old_code = NullCode; code_size = data_size + 1; code_mask = (1 << code_size) - 1; for (code = 0; code < clear; code++) { prefix[int(code)] = 0; suffix[int(code)] = code; } // Decode GIF pixel stream. datum = bits = count = first = top = pi = bi = 0; for (i = 0; i < npix;) { if (top == 0) { if (bits < code_size) { // Load bytes until there are enough bits for a code. if (count == 0) { // Read a new data block. count = readBlock(); if (count <= 0) break; bi = 0; } datum += (int((block[int(bi)])) & 0xff) << bits; bits += 8; bi++; count--; continue; } // Get the next code. code = datum & code_mask; datum >>= code_size; bits -= code_size; // Interpret the code if ((code > available) || (code == end_of_information)) break; if (code == clear) { // Reset decoder. code_size = data_size + 1; code_mask = (1 << code_size) - 1; available = clear + 2; old_code = NullCode; continue; } if (old_code == NullCode) { pixelStack[int(top++)] = suffix[int(code)]; old_code = code; first = code; continue; } in_code = code; if (code == available) { pixelStack[int(top++)] = first; code = old_code; } while (code > clear) { pixelStack[int(top++)] = suffix[int(code)]; code = prefix[int(code)]; } first = (suffix[int(code)]) & 0xff; // Add a new string to the string table, if (available >= MaxStackSize) break; pixelStack[int(top++)] = first; prefix[int(available)] = old_code; suffix[int(available)] = first; available++; if (((available & code_mask) == 0) && (available < MaxStackSize)) { code_size++; code_mask += available; } old_code = in_code; } // Pop a pixel off the pixel stack. top--; pixels[int(pi++)] = pixelStack[int(top)]; i++; } for (i = pi; i < npix; i++) { pixels[int(i)] = 0; // clear missing pixels } } /** * Returns true if an error was encountered during reading/decoding */ private function hasError():Boolean { return status != STATUS_OK; } /** * Initializes or re-initializes reader */ private function init():void { status = STATUS_OK; frameCount = 0; frames = new Array; gct = null; lct = null; } /** * Reads a single byte from the input stream. */ private function readSingleByte():int { var curByte:int = 0; try { curByte = inStream.readUnsignedByte(); } catch (e:Error) { status = STATUS_FORMAT_ERROR; } return curByte; } /** * Reads next variable length block from input. * * @return number of bytes stored in "buffer" */ private function readBlock():int { blockSize = readSingleByte(); var n:int = 0; if (blockSize > 0) { try { var count:int = 0; while (n < blockSize) { inStream.readBytes(block, n, blockSize - n); if ( (blockSize - n) == -1) break; n += (blockSize - n); } } catch (e:Error) { } if (n < blockSize) { status = STATUS_FORMAT_ERROR; } } return n; } /** * Reads color table as 256 RGB integer values * * @param ncolors int number of colors to read * @return int array containing 256 colors (packed ARGB with full alpha) */ private function readColorTable(ncolors:int):Array { var nbytes:int = 3 * ncolors; var tab:Array = null; var c:ByteArray = new ByteArray; var n:int = 0; try { inStream.readBytes(c, 0, nbytes ); n = nbytes; } catch (e:Error) { } if (n < nbytes) { status = STATUS_FORMAT_ERROR; } else { tab = new Array(256); // max size to avoid bounds checks var i:int = 0; var j:int = 0; while (i < ncolors) { var r:int = (c[j++]) & 0xff; var g:int = (c[j++]) & 0xff; var b:int = (c[j++]) & 0xff; tab[i++] = ( 0xff000000 | (r << 16) | (g << 8) | b ); } } return tab; } /** * Main file parser. Reads GIF content blocks. */ private function readContents():void { // read GIF file content blocks var done:Boolean = false; while (!(done || hasError())) { var code:int = readSingleByte(); switch (code) { case 0x2C : // image separator readImage(); break; case 0x21 : // extension code = readSingleByte(); switch (code) { case 0xf9 : // graphics control extension readGraphicControlExt(); break; case 0xff : // application extension readBlock(); var app:String = ""; for (var i:int = 0; i < 11; i++) { app += block[int(i)]; } if (app == "NETSCAPE2.0") { readNetscapeExt(); } else skip(); // don't care break; default : // uninteresting extension skip(); break; } break; case 0x3b : // terminator done = true; break; case 0x00 : // bad byte, but keep going and see what happens break; default : status = STATUS_FORMAT_ERROR; break; } } } /** * Reads Graphics Control Extension values */ private function readGraphicControlExt():void { readSingleByte(); // block size var packed:int = readSingleByte(); // packed fields dispose = (packed & 0x1c) >> 2; // disposal method if (dispose == 0) { dispose = 1; // elect to keep old image if discretionary } transparency = (packed & 1) != 0; delay = readShort() * 10; // delay in milliseconds transIndex = readSingleByte(); // transparent color index readSingleByte(); // block terminator } /** * Reads GIF file header information. */ private function readHeader():void { var id:String = ""; for (var i:int = 0; i < 6; i++) { id += String.fromCharCode (readSingleByte()); } if (!( id.indexOf("GIF") == 0 ) ) { status = STATUS_FORMAT_ERROR; throw new FileTypeError ( "Invalid file type" ); return; } readLSD(); if (gctFlag && !hasError()) { gct = readColorTable(gctSize); bgColor = gct[bgIndex]; } } /** * Reads next frame image */ private function readImage():void { ix = readShort(); // (sub)image position & size iy = readShort(); iw = readShort(); ih = readShort(); var packed:int = readSingleByte(); lctFlag = (packed & 0x80) != 0; // 1 - local color table flag interlace = (packed & 0x40) != 0; // 2 - interlace flag // 3 - sort flag // 4-5 - reserved lctSize = 2 << (packed & 7); // 6-8 - local color table size if (lctFlag) { lct = readColorTable(lctSize); // read table act = lct; // make local table active } else { act = gct; // make global table active if (bgIndex == transIndex) bgColor = 0; } var save:int = 0; if (transparency) { save = act[transIndex]; act[transIndex] = 0; // set transparent color if specified } if (act == null) { status = STATUS_FORMAT_ERROR; // no color table defined } if (hasError()) return; decodeImageData(); // decode pixel data skip(); if (hasError()) return; frameCount++; // create new image to receive frame data bitmap = new BitmapData ( width, height ); image = bitmap; transferPixels(); // transfer pixel data to image frames.push ( new GIFFrame (bitmap, delay) ); // add image to frame list if (transparency) act[transIndex] = save; resetFrame(); } /** * Reads Logical Screen Descriptor */ private function readLSD():void { // logical screen size width = readShort(); height = readShort(); // packed fields var packed:int = readSingleByte(); gctFlag = (packed & 0x80) != 0; // 1 : global color table flag // 2-4 : color resolution // 5 : gct sort flag gctSize = 2 << (packed & 7); // 6-8 : gct size bgIndex = readSingleByte(); // background color index pixelAspect = readSingleByte(); // pixel aspect ratio } /** * Reads Netscape extenstion to obtain iteration count */ private function readNetscapeExt():void { do { readBlock(); if (block[0] == 1) { // loop count sub-block var b1:int = (block[1]) & 0xff; var b2:int = (block[2]) & 0xff; loopCount = (b2 << 8) | b1; } } while ((blockSize > 0) && !hasError()); } /** * Reads next 16-bit value, LSB first */ private function readShort():int { // read 16-bit value, LSB first return readSingleByte() | (readSingleByte() << 8); } /** * Resets frame state for reading next image. */ private function resetFrame():void { lastDispose = dispose; lastRect = new Rectangle(ix, iy, iw, ih); lastImage = image; lastBgColor = bgColor; // int dispose = 0; var transparency:Boolean = false; var delay:int = 0; lct = null; } /** * Skips variable length blocks up to and including * next zero length block. */ private function skip():void { do { readBlock(); } while ((blockSize > 0) && !hasError()); } } }